balls[i]=ball;
}
for(int i=0;i<N;i++){
if(i==0){
SpringyAngleJoint saj1 = new SpringyAngleJoint(knot,balls[i],new Vector2f(),new Vector2f(),1e6f,-(float)Math.PI/2.0f-0.15f);
SpringyAngleJoint saj2 = new SpringyAngleJoint(balls[i],knot,new Vector2f(),new Vector2f(),1e6f,(float)Math.PI/2.0f);
//DistantConstraint daj = new DistantConstraint(knot,balls[i],new Vector2f(),new Vector2f(),50);
SpringJoint daj = new SpringJoint(knot,balls[i],new Vector2f(100,400),new Vector2f(balls[i].getPosition()));
daj.setCompressedSpringConst(100);
daj.setStretchedSpringConst(100);
daj.setSpringSize(30);
world.add(daj);
world.add(saj1);
world.add(saj2);
}else{
SpringyAngleJoint saj1 = new SpringyAngleJoint(balls[i-1],balls[i],new Vector2f(),new Vector2f(),1e6f,-(float)Math.PI/2.0f);
SpringyAngleJoint saj2 = new SpringyAngleJoint(balls[i],balls[i-1],new Vector2f(),new Vector2f(),1e6f,(float)Math.PI/2.0f);
//DistantConstraint daj = new DistantConstraint(balls[i-1],balls[i],new Vector2f(),new Vector2f(),50);
SpringJoint daj = new SpringJoint(balls[i-1],balls[i],new Vector2f(balls[i-1].getPosition()),new Vector2f(balls[i].getPosition()));
daj.setCompressedSpringConst(100);
daj.setStretchedSpringConst(100);
daj.setSpringSize(50);
world.add(daj);
world.add(saj1);
world.add(saj2);
}
}
Body balls1[] = new Body[N];
for(int i=0;i<N;i++){
Body ball = new Body(new Circle(5),10);
ball.setPosition(100,400-(i+1)*50);
ball.setDamping(0.01f);
world.add(ball);
balls1[i]=ball;
}
for(int i=0;i<N;i++){
if(i==0){
SpringyAngleJoint saj1 = new SpringyAngleJoint(knot,balls1[i],new Vector2f(),new Vector2f(),1e6f,-(float)Math.PI/2.0f+0.45f);
SpringyAngleJoint saj2 = new SpringyAngleJoint(balls1[i],knot,new Vector2f(),new Vector2f(),1e6f,(float)Math.PI/2.0f);
DistanceJoint daj = new DistanceJoint(knot,balls1[i],new Vector2f(),new Vector2f(),50);
world.add(daj);
world.add(saj1);
world.add(saj2);
}else{
SpringyAngleJoint saj1 = new SpringyAngleJoint(balls1[i-1],balls1[i],new Vector2f(),new Vector2f(),1e6f,-(float)Math.PI/2.0f);
SpringyAngleJoint saj2 = new SpringyAngleJoint(balls1[i],balls1[i-1],new Vector2f(),new Vector2f(),1e6f,(float)Math.PI/2.0f);
DistanceJoint daj = new DistanceJoint(balls1[i-1],balls1[i],new Vector2f(),new Vector2f(),50);
world.add(daj);
world.add(saj1);
world.add(saj2);