Body socket = new Body(new Circle(10),50);
socket.setPosition(300, 250);
socket.setRestitution(1);
world.add(socket);
FixedAngleJoint angle = new FixedAngleJoint(leftAxis,socket,new Vector2f(),new Vector2f(),0);
world.add(angle);
DistanceJoint dist = new DistanceJoint(socket,wheel,new Vector2f(),new Vector2f(65,0),165);
world.add(dist);
}