worldObj.spawnParticle("smoke", d0, d1, d2, d3, d4, d5);
}
if (block != null)
{
BreakEvent breakEvent = new BreakEvent(i, j, k, worldObj, block, worldObj.getBlockMetadata(i, j, k), player);
if(!breakEvent.isCanceled())
{
if (block.canDropFromExplosion(this))
{
block.dropBlockAsItemWithChance(worldObj, i, j, k, worldObj.getBlockMetadata(i, j, k), 1.0F / explosionSize, 0);
}