WorldEdit we = WorldEdit.getInstance();
ForgePlayer player = wrap((EntityPlayerMP) event.entityPlayer);
ForgeWorld world = getWorld(event.entityPlayer.worldObj);
Action action = event.action;
switch (action) {
case LEFT_CLICK_BLOCK: {
WorldVector pos = new WorldVector(LocalWorldAdapter.adapt(world), event.x, event.y, event.z);
if (we.handleBlockLeftClick(player, pos)) {