return MinecraftForge.EVENT_BUS.post(new LivingDropsEvent(entity, source, drops, lootingLevel, recentlyHit, specialDropValue));
}
public static float onLivingFall(EntityLivingBase entity, float distance)
{
LivingFallEvent event = new LivingFallEvent(entity, distance);
return (MinecraftForge.EVENT_BUS.post(event) ? 0.0f : event.distance);
}