LivingDeathEvent is fired when an Entity dies. This event is fired whenever an Entity dies in EntityLivingBase#onDeath(DamageSource), EntityPlayer#onDeath(DamageSource), and EntityPlayerMP#onDeath(DamageSource).
This event is fired via the {@link ForgeHooks#onLivingDeath(EntityLivingBase,DamageSource)}.
{@link #source} contains the DamageSource that caused the entity to die.
This event is {@link Cancelable}. If this event is canceled, the Entity does not die.
This event does not have a result. {@link HasResult}
This event is fired on the {@link MinecraftForge#EVENT_BUS}.
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