model.render(entityEquipped, 1, false, colour, glow);
break;
case FIRST_PERSON_MAP:
EntityPlayer playerFirstPerson = (EntityPlayer) data[0];
TextureManager engineFirstPerson = (TextureManager) data[1];
MapData mapDataFirstPerson = (MapData) data[2];
model.setPoseForPlayer(playerFirstPerson, itemStack);
model.render(playerFirstPerson, 1, true, colour, glow);
break;
case EQUIPPED_FIRST_PERSON: