}
if(rand.nextInt(ChunkProviderAsteroids.LAVA_CHANCE) == 0)
{
int i = rand.nextInt(16) + x + 8;
int k = rand.nextInt(16) + z + 8;
new WorldGenLakes(this.LAVA).generate(worldObj, rand, i, this.getTerrainHeightAt(i - x, k - z, sizeYArray, xMin, zMin, zSize, asteroidY, asteroidSize), k);
}
if(rand.nextInt(ChunkProviderAsteroids.WATER_CHANCE) == 0)
{
int i = rand.nextInt(16) + x + 8;
int k = rand.nextInt(16) + z + 8;
new WorldGenLakes(this.WATER).generate(worldObj, rand, i, this.getTerrainHeightAt(i - x, k - z, sizeYArray, xMin, zMin, zSize, asteroidY, asteroidSize), k);
}
}
}
//Update all block lighting