for (xPos = 0; doGen && xPos < i1; ++xPos)
{
yPos = blockX + this.hellRNG.nextInt(16) + 8;
zPos = this.hellRNG.nextInt(120) + 4;
i2 = blockZ + this.hellRNG.nextInt(16) + 8;
(new WorldGenGlowStone1()).generate(this.worldObj, this.hellRNG, yPos, zPos, i2);
}
for (xPos = 0; doGen && xPos < 10; ++xPos)
{
yPos = blockX + this.hellRNG.nextInt(16) + 8;