public class WorldProviderBedrock extends WorldProvider {
private float[] colorsSunriseSunset = new float[4];
public void registerWorldChunkManager() {
this.worldChunkMgr = new WorldChunkManagerHell(BiomeGenBase.beach, this.dimensionId);
this.dimensionId = ConfigHandler.bedrockDimensionID;
this.hasNoSky = false;
}