public void damageToolsOnDeath (PlayerDropsEvent event)
{
if(!PHConstruct.deathPenality)
return;
EnumDifficulty difficulty = event.entityPlayer.worldObj.difficultySetting;
// easy and peaceful don't punish
if(difficulty == EnumDifficulty.PEACEFUL || difficulty == EnumDifficulty.EASY)
return;
int punishment = 20; // normal has 5%