if(showTargets) {
updateSelectedTarget(player);
} else {
selectedCoord = null;
}
MovementInput input = player.movementInput;
if(input.jump && !wasJumping && onBlock && selectedCoord != null) {
BlockCoord target = TravelController.instance.selectedCoord;
TileEntity te = player.worldObj.getTileEntity(target.x, target.y, target.z);
if(te instanceof ITravelAccessable) {