playerModelBiped = new ModelBiped(0.0F);
objectMouseOver = null;
sndManager = new SoundManager();
rightClickDelayTimer = 0;
textureWaterFX = new TextureWaterFX();
textureLavaFX = new TextureLavaFX();
running = true;
debug = "";
debugUpdateTime = System.currentTimeMillis();
fpsCounter = 0;
isTakingScreenshot = false;