glCapabilities = new OpenGlCapsChecker();
sndManager.loadSoundSettings(gameSettings);
renderEngine.registerTextureFX(textureLavaFX);
renderEngine.registerTextureFX(textureWaterFX);
renderEngine.registerTextureFX(new TexturePortalFX());
renderEngine.registerTextureFX(new TextureCompassFX(this));
renderEngine.registerTextureFX(new TextureWatchFX(this));
renderEngine.registerTextureFX(new TextureWaterFlowFX());
renderEngine.registerTextureFX(new TextureLavaFlowFX());
renderEngine.registerTextureFX(new TextureFlamesFX(0));
renderEngine.registerTextureFX(new TextureFlamesFX(1));