GL11.glCullFace(GL11.GL_BACK);
GL11.glMatrixMode(GL11.GL_PROJECTION);
GL11.glLoadIdentity();
GL11.glMatrixMode(GL11.GL_MODELVIEW);
checkGLError("Startup");
glCapabilities = new OpenGlCapsChecker();
sndManager.loadSoundSettings(gameSettings);
renderEngine.registerTextureFX(textureLavaFX);
renderEngine.registerTextureFX(textureWaterFX);
renderEngine.registerTextureFX(new TexturePortalFX());
renderEngine.registerTextureFX(new TextureCompassFX(this));