thePlayer.setLocationAndAngles((float)chunkcoordinates1.posX + 0.5F, (float)chunkcoordinates1.posY + 0.1F, (float)chunkcoordinates1.posZ + 0.5F, 0.0F, 0.0F);
}
playerController.flipPlayer(thePlayer);
theWorld.spawnPlayerWithLoadedChunks(thePlayer);
thePlayer.movementInput = new MovementInputFromOptions(gameSettings);
thePlayer.entityId = i;
thePlayer.func_6420_o();
playerController.func_6473_b(thePlayer);
preloadWorld(StatCollector.translateToLocal("menu.respawning"));