{
return new Object[] {false, ThePlayerBefore, SlotCount, InternalBefore}; //Look into this effecting player in some recipes
}
Internal = (IInventory) iTemp[1];
if (UpdateWorld){
InventoryCrafting TempMatrix =GenCraftingMatrix(ContainerClevercraft.getRecipeIngredientsOLD(TheItem.iRecipe));
TheItem.toItemStack().onCrafting(ThePlayer.player.worldObj, ThePlayer.player, 1);
ModLoader.takenFromCrafting(ThePlayer.player, TheItem.toItemStack(), TempMatrix);
ForgeHooks.onTakenFromCrafting(ThePlayer.player, TheItem.toItemStack(), TempMatrix);
HandleCraftingMaxtrix(TempMatrix, ThePlayer);
}