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break; case SLEEP_SCREEN: toOpen = new GuiSleepMP(); break; case PLAYER_INVENTORY: toOpen = new GuiInventory(SpoutClient.getHandle().thePlayer); break; case INGAME_MENU: toOpen = new GuiIngameMenu(); break; case OPTIONS_MENU:
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} } } while (true); for (; gameSettings.keyBindInventory.isPressed(); displayGuiScreen(new GuiInventory(thePlayer))) { } for (; gameSettings.keyBindDrop.isPressed(); thePlayer.dropOneItem()) { } for (; isMultiplayerWorld() && gameSettings.keyBindChat.isPressed(); displayGuiScreen(new GuiChat())) { }