Package net.minecraft.src

Examples of net.minecraft.src.GuiIngameMenu


        break;
      case PLAYER_INVENTORY:
        toOpen = new GuiInventory(SpoutClient.getHandle().thePlayer);
        break;
      case INGAME_MENU:
        toOpen = new GuiIngameMenu();
        break;
      case OPTIONS_MENU:
        toOpen = GuiSimpleOptions.constructOptionsScreen(new GuiIngameMenu());
        break;
      case VIDEO_SETTINGS_MENU:
        toOpen = GuiSimpleOptions.constructOptionsScreen(new GuiIngameMenu());
        break;
      case CONTROLS_MENU:
        toOpen = new GuiControls(GuiSimpleOptions.constructOptionsScreen(new GuiIngameMenu()));
        break;
      case ACHIEVEMENTS_SCREEN:
        toOpen = new GuiAchievements(statfile);
        break;
      case STATISTICS_SCREEN:
        toOpen = new GuiStats(new GuiIngameMenu(), statfile);
        break;
      case GAME_OVER_SCREEN:
        toOpen = new GuiGameOver();
        break;
      case CHANGE_LANGUAGE:
        //TODO: broken
        //toOpen = new GuiLanguage(GuiSimpleOptions.constructOptionsScreen(new GuiIngameMenu()), SpoutClient.getHandle().gameSettings);
        break;
      case MINIMAP_SETTINGS:
        toOpen = new GuiMinimapMenu(GuiSimpleOptions.constructOptionsScreen(new GuiIngameMenu()));
        break;
      case MOVE_MINIMAP:
        toOpen = new GuiMoveMinimap(new GuiMinimapMenu(GuiSimpleOptions.constructOptionsScreen(new GuiIngameMenu())));
        break;
      case OVERVIEW_MAP:
        toOpen = new GuiOverviewMap();
        break;
      case WIN_GAME:
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    } else if (Keyboard.isKeyDown(Keyboard.KEY_S)) {
      mc.displayGuiScreen(new GuiSelectWorld(this));
    } else if (Keyboard.isKeyDown(Keyboard.KEY_T)) {
      //mc.displayGuiScreen(new GuiScreenTemporaryResourcePackSelect());
    } else if (Keyboard.isKeyDown(Keyboard.KEY_O)) {
      mc.displayGuiScreen(GuiSimpleOptions.constructOptionsScreen(new GuiIngameMenu()));
    }

    long time = System.currentTimeMillis();
    if (fpsDelay > 0) {
      fpsDelay--;
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        {
            return;
        }
        else
        {
            displayGuiScreen(new GuiIngameMenu());
            return;
        }
    }
View Full Code Here

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