if (deathCount > 150
&& deathCount % 5 == 0)
for (int i = 30; i > 0;) {
int k = EntityXPOrb.getXPSplit(i);
i -= k;
worldObj.spawnEntityInWorld(new EntityXPOrb(worldObj, posX,
posY, posZ, k));
}
moveEntity(0.0D, -0.3D, 0.0D);
renderYawOffset = rotationYaw += 20F;
if (deathCount == 200) {
for (int j = 30; j > 0;) {
int l = EntityXPOrb.getXPSplit(j);
j -= l;
worldObj.spawnEntityInWorld(new EntityXPOrb(worldObj, posX,
posY, posZ, l));
}
// if(rand.nextInt(10) < 2) {
// int x = rand.nextInt(ItemShout.shoutNames.length);
// worldObj.spawnEntityInWorld(new EntityItem(worldObj, posX, posY,