protected void attackEntity(Entity e, float f)
{
super.attackEntity(e, f);
if (f < 2.0F)
Shouts.knockBack(e, 2, -(e.posX - this.posX), -(e.posZ - this.posZ));
EntityLiving el = (EntityLiving) e;
/*
if (el.getHealth() - attackStrength <= 0)
Shouts.knockBack(el, Math.abs(el.getHealth() - attackStrength), -(e.posX - this.posX),
-(e.posZ - this.posZ));
*/