{
if(true)
{
if(movingobjectposition.entityHit != null)
{
if(!movingobjectposition.entityHit.attackEntityFrom(DamageSource.causeFireballDamage(new EntityFireball(worldObj), shootingEntity), 4));
}
Magic.Destruction.fireball(worldObj, posX, posY, posZ);
setDead();
}
}