renderEngine.registerTextureFX(new TextureLavaFlowFX());
renderEngine.registerTextureFX(new TextureFlamesFX(0));
renderEngine.registerTextureFX(new TextureFlamesFX(1));
renderGlobal = new RenderGlobal(this, renderEngine);
GL11.glViewport(0, 0, displayWidth, displayHeight);
effectRenderer = new EffectRenderer(theWorld, renderEngine);
try
{
downloadResourcesThread = new ThreadDownloadResources(mcDataDir, this);
downloadResourcesThread.start();