Package net.minecraft.src

Examples of net.minecraft.src.ChunkPosition


              f1 -= (Block.blocksList[k3].getExplosionResistance(exploder) + 0.3F)
                  * f2;
            }

            if (f1 > 0.0F) {
               destroyedBlockPositions.add(new ChunkPosition(l2,
               i3, j3));
            }

            d5 += d * (double) f2;
            d7 += d1 * (double) f2;
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        0.0D);
    ArrayList arraylist = new ArrayList();
    arraylist.addAll(destroyedBlockPositions);

    for (int i = arraylist.size() - 1; i >= 0; i--) {
      ChunkPosition chunkposition = (ChunkPosition) arraylist.get(i);
      int k = chunkposition.x;
      int i1 = chunkposition.y;
      int k1 = chunkposition.z;
      int i2 = worldObj.getBlockId(k, i1, k1);

      if (par1) {
        double d = (float) k + worldObj.rand.nextFloat();
        double d1 = (float) i1 + worldObj.rand.nextFloat();
        double d2 = (float) k1 + worldObj.rand.nextFloat();
        double d3 = d - explosionX;
        double d4 = d1 - explosionY;
        double d5 = d2 - explosionZ;
        double d6 = MathHelper.sqrt_double(d3 * d3 + d4 * d4 + d5 * d5);
        d3 /= d6;
        d4 /= d6;
        d5 /= d6;
        double d7 = 0.5D / (d6 / (double) explosionSize + 0.1D);
        d7 *= worldObj.rand.nextFloat() * worldObj.rand.nextFloat() + 0.3F;
        d3 *= d7;
        d4 *= d7;
        d5 *= d7;
        worldObj.spawnParticle("explode", (d + explosionX * 1.0D) / 2D,
            (d1 + explosionY * 1.0D) / 2D, (d2 + explosionZ * 1.0D) / 2D, d3, d4, d5);
        worldObj.spawnParticle("smoke", d, d1, d2, d3, d4, d5);
      }

      if (i2 > 0) {
//        Block.blocksList[i2].dropBlockAsItemWithChance(worldObj, k, i1, k1,
//            worldObj.getBlockMetadata(k, i1, k1), 0.3F, 0);
//        worldObj.setBlockWithNotify(k, i1, k1, 0);
//        Block.blocksList[i2].onBlockDestroyedByExplosion(worldObj, k, i1, k1);
      }
    }
    for (int j = arraylist.size() - 1; j >= 0; j--) {
      ChunkPosition chunkposition1 = (ChunkPosition) arraylist.get(j);
      int l = chunkposition1.x;
      int j1 = chunkposition1.y;
      int l1 = chunkposition1.z;
      int j2 = worldObj.getBlockId(l, j1, l1);
      int k2 = worldObj.getBlockId(l, j1 - 1, l1);
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            }

            if (f1 > 0.0F
                || (Block.blocksList[k3] == Block.waterMoving ||
                Block.blocksList[k3] == Block.waterStill)) {
              destroyedBlockPositions.add(new ChunkPosition(l2, i3, j3));
            }

            d5 += d * (double) f2;
            d7 += d1 * (double) f2;
            d9 += d2 * (double) f2;
View Full Code Here

        0.0D);
    ArrayList arraylist = new ArrayList();
    arraylist.addAll(destroyedBlockPositions);

    for (int i = arraylist.size() - 1; i >= 0; i--) {
      ChunkPosition chunkposition = (ChunkPosition) arraylist.get(i);
      int k = chunkposition.x;
      int i1 = chunkposition.y;
      int k1 = chunkposition.z;
      int i2 = worldObj.getBlockId(k, i1, k1);

      if (par1) {
        double d = (float) k + worldObj.rand.nextFloat();
        double d1 = (float) i1 + worldObj.rand.nextFloat();
        double d2 = (float) k1 + worldObj.rand.nextFloat();
        double d3 = d - explosionX;
        double d4 = d1 - explosionY;
        double d5 = d2 - explosionZ;
        double d6 = MathHelper.sqrt_double(d3 * d3 + d4 * d4 + d5 * d5);
        d3 /= d6;
        d4 /= d6;
        d5 /= d6;
        double d7 = 0.5D / (d6 / (double) explosionSize + 0.1D);
        d7 *= worldObj.rand.nextFloat() * worldObj.rand.nextFloat() + 0.3F;
        d3 *= d7;
        d4 *= d7;
        d5 *= d7;
        worldObj.spawnParticle("explode", (d + explosionX * 1.0D) / 2D,
            (d1 + explosionY * 1.0D) / 2D, (d2 + explosionZ * 1.0D) / 2D, d3, d4, d5);
        worldObj.spawnParticle("smoke", d, d1, d2, d3, d4, d5);
      }

      if (i2 > 0) {
        // Block.blocksList[i2].dropBlockAsItemWithChance(worldObj, k,
        // i1, k1,
        // worldObj.getBlockMetadata(k, i1, k1), 0.3F, 0);
        // worldObj.setBlockWithNotify(k, i1, k1, 0);
        // Block.blocksList[i2].onBlockDestroyedByExplosion(worldObj, k,
        // i1, k1);
      }
    }
    for (int j = arraylist.size() - 1; j >= 0; j--) {
      ChunkPosition chunkposition1 = (ChunkPosition) arraylist.get(j);
      int l = chunkposition1.x;
      int j1 = chunkposition1.y;
      int l1 = chunkposition1.z;
      int j2 = worldObj.getBlockId(l, j1, l1);
      int k2 = worldObj.getBlockId(l, j1 - 1, l1);
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