public CommonPacket newInstance(double x, double y, double z, float radius, List<IntVector3> blocks) {
return newInstance(x, y, z, radius, blocks, null);
}
public CommonPacket newInstance(double x, double y, double z, float radius, List<IntVector3> blocks, Vector pushedForce) {
Vec3D vec = pushedForce == null ? null : Vec3D.a(pushedForce.getX(), pushedForce.getY(), pushedForce.getZ());
return constructor1.newInstance(x, y, z, radius, blocks, vec);
}