return false;
}
public boolean doesRecipeExist(ICraftingPatternMAC pattern)
{
InventoryCrafting inv = new InventoryCrafting(new ContainerWorkbench(new InventoryPlayer(null), gridTE.getWorld(), 0, 0, 0)
{
public void onCraftMatrixChanged(IInventory par1IInventory)
{
}
}, 3, 3);