private int healTimer = 0;
public EntityCluckington(World world) {
super(world);
setSize(0.6F, 0.8F);
EntityAITaskEntry panic = (EntityAITaskEntry)tasks.taskEntries.get(1);
EntityAITaskEntry mate = (EntityAITaskEntry)tasks.taskEntries.get(2);
EntityAITaskEntry tempt = (EntityAITaskEntry)tasks.taskEntries.get(3);
EntityAITaskEntry follow = (EntityAITaskEntry)tasks.taskEntries.get(4);
tasks.removeTask(panic.action);
tasks.removeTask(mate.action);
tasks.removeTask(tempt.action);
tasks.removeTask(follow.action);
tasks.addTask(2, new EntityAIAttackOnCollide(this, EntityZombie.class, 1.0D, false));