}
if (sY < 0) {
continue;
}
if (worldServer.getBlockMaterial(sX, sY, sZ) == creatureType.getCreatureMaterial()) {
EntityLivingData unusedEntityLivingData = null;
for (int i = 0; i < ((clumping * 3) / 2); i++) {
int ssX = sX + (worldServer.rand.nextInt(spawnVariance) - spawnVariance / 2);
int ssZ = sZ + (worldServer.rand.nextInt(spawnVariance) - spawnVariance / 2);
int ssY;