TinkerSmeltery.castingChannel = (new CastingChannelBlock()).setBlockName("CastingChannel");
TinkerSmeltery.tankAir = new TankAirBlock(Material.leaves).setBlockUnbreakable().setBlockName("tconstruct.tank.air");
// Liquids
TinkerSmeltery.liquidMetal = new MaterialLiquid(MapColor.tntColor);
TinkerSmeltery.moltenIronFluid = new Fluid("iron.molten").setLuminosity(12).setDensity(3000).setViscosity(6000).setTemperature(1300);
boolean isIronPreReg = !FluidRegistry.registerFluid(TinkerSmeltery.moltenIronFluid);
TinkerSmeltery.moltenIron = new TConstructFluid(TinkerSmeltery.moltenIronFluid, Material.lava, "liquid_iron").setBlockName("fluid.molten.iron");
GameRegistry.registerBlock(TinkerSmeltery.moltenIron, "fluid.molten.iron");