GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
if (armorStand.getWorldObj() == null) return;
if (playerDummy == null)
playerDummy = new ClientArmorStandPlayer(armorStand.getWorldObj());
playerDummy.ticksExisted = armorStand.ticksExisted;
playerDummy.worldObj = armorStand.getWorldObj();
playerDummy.renderYawOffset = playerDummy.prevRenderYawOffset = rotation;
playerDummy.rotationYawHead = playerDummy.prevRotationYawHead = rotation;