* Called to actually render the item. type is as above, item is the item to render, and data is some extra data depending on the type.
*/
@Override
public void renderItem(ItemRenderType type, ItemStack itemStack, Object... data) {
boolean drawIcon = false;
ItemPowerFist item = (ItemPowerFist) itemStack.getItem();
Colour colour = item.getColorFromItemStack(itemStack);
Colour glow = item.getColorFromItemStack(itemStack);
switch (type) {
case ENTITY:
RenderBlocks renderEntity = (RenderBlocks) data[0];
EntityItem entityEntity = (EntityItem) data[1];
model.setNeutralPose();