* void doRender(T entity, double d, double d1, double d2, float f, float
* f1). But JAD is pre 1.5 so doesn't do that.
*/
@Override
public void doRender(Entity entity, double x, double y, double z, float yaw, float partialTickTime) {
EntityPlasmaBolt bolt = (EntityPlasmaBolt) entity;
double size = (bolt.size) / 10.0;
GL11.glPushMatrix();
GL11.glTranslated(x, y, z);
GL11.glEnable(GL12.GL_RESCALE_NORMAL);
GL11.glScalef(0.5F, 0.5F, 0.5F);