JukeBox.load("/sfx/finish.wav", "finish");
JukeBox.load("/sfx/hole.wav", "hole");
JukeBox.load("/music/menumusic.mp3", "menumusic");
JukeBox.load("/music/bgmusic1.wav", "bgmusic1");
JukeBox.load("/music/bg.mp3", "bgm");
gsm = new GameStateManager();
}