for(int i = 0; i < 6; i++) {
bouncers.add(new Bouncer(40 + 80 * i, 240, 80, 80));
}
bouncerList.put(LEVEL6_1, bouncers);
spawners = new ArrayList<Spawner>();
spawners.add(new Spawner(320, 240, 100, 100, 120, 1.8));
spawnerList.put(LEVEL6_1, spawners);
// foe 2
playerList.put(LEVEL6_2, new Point(80, 240));
goalList.put(LEVEL6_2, new Point(560, 240));
limitList.put(LEVEL6_2, 10);
spawners = new ArrayList<Spawner>();
spawners.add(new Spawner(320, 50, 80, 80, 120, 1.8));
spawners.add(new Spawner(320, 430, 80, 80, 120, 1.8));
spawnerList.put(LEVEL6_2, spawners);
bouncers = new ArrayList<Bouncer>();
bouncers.add(new Bouncer(320, 50, 100, 100));
bouncers.add(new Bouncer(320, 430, 100, 100));
bouncers.add(new Bouncer(320, 240, 30, 30));
bouncerList.put(LEVEL6_2, bouncers);
holes = new ArrayList<Hole>();
holeList.put(LEVEL6_2, holes);
// foe 3
playerList.put(LEVEL6_3, new Point(80, 240));
goalList.put(LEVEL6_3, new Point(560, 240));
limitList.put(LEVEL6_3, 12);
spawners = new ArrayList<Spawner>();
spawners.add(new Spawner(320, 240, 80, 80, 90, 2));
spawnerList.put(LEVEL6_3, spawners);
bouncers = new ArrayList<Bouncer>();
bouncers.add(new Bouncer(320, 240, 100, 100));
bouncers.add(new Bouncer(320, 160, 30, 30, 2, 0));
bouncers.add(new Bouncer(320, 320, 30, 30, -2, 0));
bouncers.add(new Bouncer(213, 240, 30, 30, 0, 2));
bouncers.add(new Bouncer(416, 240, 30, 30, 0, -2));
bouncers.add(new Bouncer(320, 120, 30, 30));
bouncers.add(new Bouncer(320, 360, 30, 30));
bouncerList.put(LEVEL6_3, bouncers);
// foe 4
playerList.put(LEVEL6_4, new Point(80, 240));
goalList.put(LEVEL6_4, new Point(560, 240));
limitList.put(LEVEL6_4, 20);
spawners = new ArrayList<Spawner>();
bouncers = new ArrayList<Bouncer>();
bouncers.add(new Bouncer(320, 240, 100, 100));
bouncerList.put(LEVEL6_4, bouncers);
spawners.add(new Spawner(80, 80, 80, 80, 60, 2));
spawners.add(new Spawner(80, 400, 80, 80, 60, 2));
spawners.add(new Spawner(560, 80, 80, 80, 60, 2));
spawners.add(new Spawner(560, 400, 80, 80, 60, 2));
spawnerList.put(LEVEL6_4, spawners);
// force 1
playerList.put(LEVEL7_1, new Point(80, 400));
goalList.put(LEVEL7_1, new Point(560, 80));
limitList.put(LEVEL7_1, 14);
descriptions = new String[1];
descriptions[0] = "- pull down";
levelDescriptions.put(LEVEL7_1, descriptions);
bouncers = new ArrayList<Bouncer>();
bouncers.add(new Bouncer(320, 240, 120, 120));
bouncers.add(new Bouncer(220, 390, 100, 100));
bouncers.add(new Bouncer(90, 80, 100, 100));
bouncers.add(new Bouncer(340, 50, 100, 100));
bouncers.add(new Bouncer(540, 380, 100, 100));
bouncers.add(new Bouncer(500, 210, 100, 100));
bouncers.add(new Bouncer(80, 270, 100, 100));
bouncerList.put(LEVEL7_1, bouncers);
// force 2
playerList.put(LEVEL7_2, new Point(80, 80));
goalList.put(LEVEL7_2, new Point(560, 400));
limitList.put(LEVEL7_2, 20);
descriptions = new String[2];
descriptions[0] = "- pull down";
descriptions[1] = "- timed: 30 sec";
levelDescriptions.put(LEVEL7_2, descriptions);
bouncers = new ArrayList<Bouncer>();
for(int i = 1; i < 6; i++) {
for(int j = 0; j < 8; j++) {
if((i + j) % 2 == 0) continue;
bouncers.add(new Bouncer(80 * j, 80 * i, 30, 30));
}
}
bouncerList.put(LEVEL7_2, bouncers);
holes = new ArrayList<Hole>();
for(int i = 0; i < 3; i++) {
holes.add(new Hole(80 + 160 * i, 400, 130, 130));
}
holeList.put(LEVEL7_2, holes);
// force 3
playerList.put(LEVEL7_3, new Point(80, 400));
goalList.put(LEVEL7_3, new Point(560, 100));
limitList.put(LEVEL7_3, 10);
descriptions = new String[1];
descriptions[0] = "- pull up";
levelDescriptions.put(LEVEL7_3, descriptions);
bouncers = new ArrayList<Bouncer>();
for(int i = 0; i < 7; i++) {
bouncers.add(new Bouncer(120 + 80 * i, 0, 100, 100));
}
bouncerList.put(LEVEL7_3, bouncers);
holes = new ArrayList<Hole>();
for(int i = 0; i < 7; i++) {
holes.add(new Hole(120 + 80 * i, 140, 100, 100));
}
holeList.put(LEVEL7_3, holes);
// force 4
playerList.put(LEVEL7_4, new Point(80, 240));
goalList.put(LEVEL7_4, new Point(560, 240));
limitList.put(LEVEL7_4, 20);
descriptions = new String[1];
descriptions[0] = "- pull left";
levelDescriptions.put(LEVEL7_4, descriptions);
spawners = new ArrayList<Spawner>();
spawners.add(new Spawner(560, 120, 100, 100, 120, 2));
spawners.add(new Spawner(560, 360, 100, 100, 120, 2));
spawnerList.put(LEVEL7_4, spawners);
}