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* Tile entity for Chests. */ public class TEChest extends TEContainer { public TEChest(GlowBlock block) { super(block, new GlowInventory(new GlowChest(block), InventoryType.CHEST)); setSaveId("Chest"); }
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setSaveId("Chest"); } @Override public GlowBlockState getState() { return new GlowChest(block); }