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setDrops(new ItemStack(Material.SIGN)); } @Override public TileEntity createTileEntity(GlowChunk chunk, int cx, int cy, int cz) { return new TESign(chunk.getBlock(cx, cy, cz)); }
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@Override public boolean update(boolean force, boolean applyPhysics) { boolean result = super.update(force, applyPhysics); if (result) { TESign sign = getTileEntity(); sign.setLines(lines); sign.updateInRange(); } return result; }