CapsuleCollisionShape capsuleShape = new CapsuleCollisionShape(1.5f, 6f, 1);
vehicleControl = new RigidBodyControl(capsuleShape, 1f);
vehicleControl.setKinematic(false);
player = new Player(assetManager);
player.setLocalTranslation(0.0f, -5.0f, -2.0f);
bulletAppState.getPhysicsSpace().setGravity(Vector3f.ZERO);
bulletAppState.getPhysicsSpace().add(vehicleControl);
player.addControl(vehicleControl);