// co erzeugen
SectorFactory sf = new SectorFactory();
sf.addControlledObject(sector);
PlayerFactory pf = new PlayerFactory();
pf.addControlledObject((SpaceObject) null, true);
// Inputs laden
RigidBodyControl playerVehicle = objectController.getPlayer().getRigidBodyControl();
PlayerVehicleUpdates pvu = new PlayerVehicleUpdates();
initializeInput(pvu);