so.setAngularVelocity(new Quaternion());
Node fighter = new Node(name);
ControlledSpaceObject cso = new ControlledSpaceObject(so, fighter);
cso.setDebugDisplay(name);
cso.setGameThreadCallback(new SpatialUpdater(cso));
Geometry gSphere = new Geometry("Sphere", new Sphere(10,10,0.25f));
Geometry gDirection = new Geometry("Direction-Line", new Line(new Vector3f(0,0,0), new Vector3f(0,0,2)));
gSphere.setMaterial(main);