// Camera
CameraCtrl cc = new CameraCtrl(gameApp);
inputCtrl.initCameraControlKeyListener(cc);
// debug stuff
gameApp.getGuiNode().attachChild(new DebugGuiNode(gameApp.getCamera()));
// start thread pool
threadPool = Executors.newFixedThreadPool(3);
threadPool.execute(logicCallbacksCtrl);
threadPool.execute(aiCtrl);