shape.calculateLocalInertia(mass, localInertia);
// set initial transform based on box
Transform startTransform = new Transform();
startTransform.setIdentity();
startTransform.origin.set(box.getTranslation().getXf(), box.getTranslation().getYf(), box.getTranslation().getZf());
MotionStateBind motionState = new MotionStateBind(startTransform);
motionState.setSpatial(box);
// create the RigidBody for our box
RigidBodyConstructionInfo rbInfo = new RigidBodyConstructionInfo(mass,
motionState, shape, localInertia);
RigidBody body = new RigidBody(rbInfo);
// body.setRestitution(0.1f);