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public boolean affectBlock(final VoxelBlockPosition p, final LayerBlock layerBlock, final DetailLevel level) { return true; //p.y == 0 || p.y == 1;; //csak 0-32 height esetén jó!!! } public PlainField() { sandFloor = new Floor(41,5); }
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} public RockyMountain() { rockNoise = new Noise(3, 0.01, 1); rockNoise2 = new Noise(3, 0.1, .5); rockFloor = new Floor(0,132); sandFloor = new Floor(-5,5); //testObject2 = new Sphere(new Vector3(120,30,120),30); }