textureCache = new WeakHashMap<String, PImage>();
Scene3ds scene = null;
try{
TextDecode3ds decode = new TextDecode3ds();
// int level = Scene3ds.DECODE_USED_PARAMS_AND_CHUNKS; //Scene3ds.DECODE_ALL; DECODE_USED_PARAMS, DECODE_USED_PARAMS_AND_CHUNKS
int level = Scene3ds.DECODE_ALL;
//LOAD all meshes from file into scene object
File file = new File(pathToModel);