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{ for(Ability ab: info.morphAbilities) { if(ab.getType().equalsIgnoreCase("swim")) { AbilitySwim abilitySwim = (AbilitySwim)ab; if(!abilitySwim.canSurviveOutOfWater) { if(player.isInWater()) { float multi = 7.5F;
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{ for(Ability ab: info.morphAbilities) { if(ab.getType().equalsIgnoreCase("swim")) { AbilitySwim abilitySwim = (AbilitySwim)ab; if(!abilitySwim.canSurviveOutOfWater) { GL11.glFogi(GL11.GL_FOG_MODE, GL11.GL_EXP); if(player.isInWater()) {