public ModelMorphAcquisition model;
public EntityMorphAcquisition(World par1World)
{
super(par1World);
model = new ModelMorphAcquisition(this);
yOffset = -0.5F;
setSize(0.1F, 0.1F);
noClip = true;
renderDistanceWeight = 10D;
ignoreFrustumCheck = true;