*/
public void makePlayerPenalty(Player p, int penalty) {
if (_bank.takeAwayMoney(p, penalty) == false) {
List<ILand> confiscated = new ArrayList<ILand>();
ILand lastLand = _bank.confiscateLand(p);
while (lastLand != null) {
GameModelEvent event = new GameModelEvent(this, lastLand,
p, _bank);
fireLandChangedOwner(event);