public void init(FMLInitializationEvent event) {
// Game.log(Level.FINE, "Init Phase");
ModuleManager.init();
FMLCommonHandler.instance().bus().register(new BlinkTick());
// Finish initializing ItemRegistry
for (EnumMachineAlpha type : EnumMachineAlpha.values()) {
if (type.isAvaliable())
ItemRegistry.registerItemStack(type.getTag(), type.getItem());