@Override
public void chunkLoaderEffect(World world, Object source, Set<ChunkCoordIntPair> chunks) {
if (!isAnchorAuraActive())
return;
IEffectSource es = EffectManager.getEffectSource(source);
if (FMLClientHandler.instance().getClient().thePlayer.getDistanceSq(es.getX(), es.getY(), es.getZ()) > 25600)
return;
for (ChunkCoordIntPair chunk : chunks) {
int xCorner = chunk.chunkXPos * 16;
int zCorner = chunk.chunkZPos * 16;
double yCorner = es.getY() - 8;
// System.out.println(xCorner + ", " + zCorner);
if (rand.nextInt(3) == 0) {
if (!shouldSpawnParticle(false))