*/
public class RenderTESRFirestone extends TileEntitySpecialRenderer {
@Override
public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float time) {
TileFirestoneRecharge firestoneTile = (TileFirestoneRecharge) tile;
GL11.glPushMatrix();
GL11.glPushAttrib(GL11.GL_ENABLE_BIT);
// GL11.glDisable(GL11.GL_LIGHTING);
GL11.glDisable(GL11.GL_BLEND);