* @param stack The current item stack
* @return A new Entity object to spawn or null
*/
@Override
public Entity createEntity(World world, Entity location, ItemStack stack) {
EntityItemFireproof entity = new EntityItemFireproof(world, location.posX, location.posY, location.posZ, stack);
entity.motionX = location.motionX;
entity.motionY = location.motionY;
entity.motionZ = location.motionZ;
entity.delayBeforeCanPickup = 10;
return entity;